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Saturday, September 16, 2006

Official Word: The Troops

The official DoW blog has been updated, giving us our first clear look at how a unit of figures will appear in a hex from above. This confirms that normal troops are four to a hex and mounted troops four to a hex: just like Memoir ‘44 infantry and armour. The figures appear to slot into the bases, which means a little extra work for the perfectionists among us (who, me?) filling in the base texture.

Troops are divided into three different types by the main colour of their banners: Green (Irregulars), Blue (Regulars) and Red (Heavy). Irregulars are untrained recruits armed with bow or stick and no armour, but very mobile; Regulars are trained military troops (shown with swords); and Heavy troops are less mobile heavy cavalry. It is noted that nothing in the system prevents variations on these categories however, so for example you could have ‘elite irregulars’.

Summary CardWe also get a look at a new type of summary sheet, which shows the Move and Battle abilities of these types in a similar way to M’44. There’s a little more complexity here since each type of troop moves and battles differently depending on whether it is Green, Blue or Red. The Mounted Units summary notes that mounted units may make a Pursuit, which I assume is similar to an Armour Overrun in M’44; ie. after a successful attack the unit may move into a vacated hex and battle again. Imagery of heavy mounted troops mowing down fleeing peasants springs to mind!

Summary CardIn the comments there’s some additional interesting information. All the races and unit types will have their own summary cards. Every figure base will have a hole for a banner, so banners can be assigned to any figure. The figures will come glued into the bases. Also note that the pictures are not of the same scale, so of course the figures themselves are in scale.

The system is looking simple but flexible so far: my kind of game! Images of miniatures are, as ever, compiled on the Game page.