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Thursday, July 9, 2009

Official Word: Heroes Expansion Field Commander

GeneralMore BattleLore Heroes Expansion goodness this week with a preview of the Field Commander hero.

Our new commander is a rather flamboyant blonde warrior in red and purple, somewhat younger and less encoumbered by armour than we’ve been used to. I liked the old white haired, hard-bitten character myself, but a change is good.

The Field Commander is for those players with a focus on their army; he uses his skills to help other units. He seems to be quite a fighter in his own right as well. Like the Rogue, all of his 5 class-specific skills don’t require skill prerequisites, but are available from the start of the game.

Like other heroes, he has the Riding skill. This seems to be an important first choice for the Commander so he has the mobility to effectively use his other skills where they’re needed on the battlefield.

Outflank is another movement skill. Your Commander can be ordered out-of-section of using an order from a section Command card. This means that if you have the Riding skill, your Commander will always been on the move.

The Blademaster gives a bonus to melee battle dice—though no additional casualties like the Rogue skill of the same name.

Call to Arms requires that your Commander be adjacent to a supporting unit, and adds two dice to his combat roll (though the supporting unit can’t battle that turn).

Now, a couple of skills that improve your Commander’s Command!

Scouting lets you draw three replacement Command cards and keep one after your Commander is ordered by a scout Command card, giving you some extra flexibility in your command choices.

And finally, Lead by Example allows the Field Commander, when ordered by a Scout card, to order up to 3 contiguous units (as long is one is adjacent to your Commander).

Great stuff to reduce the vagaries of luck and put the control of command back in the player’s hands.

Coming up next, the Wizard.


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